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How do i make a sip of ravage stamina
How do i make a sip of ravage stamina











how do i make a sip of ravage stamina how do i make a sip of ravage stamina

If not explicitly stated, chems default to a depletion rate of 0.4 units per cycle.

how do i make a sip of ravage stamina

Chems that reduce other chems will reduce the listed amount per cycle. Chemicals will last longer if they have a lower depletion rate. These values can be and often will be different depending on server lag. With a depletion rate of 1, it'll deplete 2 units every four seconds, and so on and so on. So if a chemical does 2 toxin damage each time life is called, it'll do 4 damage every four seconds. All chems are coded assuming a 2 second time frame, an artifact of the old system where the life loop ticked every 2 seconds, so the multiplier is usually around 2, but it can and does change, and a few chems' multipliers work somewhat differently. To compensate for these time fluctuations, the chem's on-life effects are multiplied by a number, logically called a multiplier, which changes based on how much time has actually passed. However, the life loop doesn't always tick every 4 seconds exactly, sometimes due to the game deliberately slowing itself down when the server is under stress, sometimes due to lag (occasionally itself due to the life loop consuming so much CPU). Every time it runs, each chemical decreases by a certain amount of units per chemical, listed under "Depletion rate", and some chemicals also do some additional effects, such as heal some damage or give a stamina boost, listed under "Per life cycle". Chemicals usually enter the body via application methods that apply through INGEST and various methods that put chems straight into the bloodstream the following section explains this in further detail. Life process is programmed to run in 4 second intervals governed by the mob loop.Īmong other things, the life loop governs chems that are inside's person's bloodstream it essentially models the body metabolizing chemicals. One of the major things there is the life process. The mob loop encapsulates most of the things that humans and cyborgs have for repeating code. Things that repeat in standard intervals are handled by loop controllers. The following sections explain these in further detail. Some chemicals do something special upon reaching a certain temperature, usually they explode.

#How do i make a sip of ravage stamina Patch

applying them via a patch vs through a pill, and certain chems can also affect plants or flooring. Some chems also do different things depending on how you apply them to someone, e.g. All chems deplete while they're in a mob, and some chems also do extra effects while they're inside someone. Preliminary information that you need to know!!Ĭhemicals have a variety of effects depending on where they end up. 1 Preliminary information that you need to know!!.













How do i make a sip of ravage stamina